Offer Bound in multiple languages
With Multilingual Bounds, you offer your Bound in several languages. When starting the Bound, players simply choose the language they want.
Contents
- a Bound you want to offer in additional languages
- a license plan of Plus or higher (Multilingual Bounds are included from Plus onward; they're not available in the Basic plan)
**[Insert screen video: set primary language → add a new language → translate elements]**
Set the primary language
- Open your Bound and go to Translate.
- Under Primary language, set the source language of your Bound. All translations later build on this language.
Add a new language
- Click Add language.
- Under Choose language, select one of the available languages – these are the languages the app interface itself has also been translated into.
- If your desired language isn't on the list, you can create it yourself under Create language.
- Confirm with Add language. The added language now appears in your language list.
Translate elements
- Open the language you want from your language list.
- On the left, you'll see the original in your primary language; on the right, you enter the translation. Elements that aren't translated yet are marked Not translated.
- Translate the title, description, and all other elements of your Bound. You can carry over media like images, videos, or audio directly.
- Once an element is translated and saved, the marker disappears.
Translate automatically
- Click Translate automatically at the top to have your entire Bound translated automatically.
- For individual elements, you'll find a small translate icon right next to them.
- Automatic translation runs via DeepL and is available for a selection of languages.
Review automatically translated elements once more before publishing – this way you make sure everything is accurate in content and language.
Translate via CSV
Alternatively, export all elements as a file using the download icon, translate them externally, and upload the file again using the upload icon.
Language selection follows the app language
If a device's app language is set to English, for example, the app automatically suggests the English version to players. The language can be changed manually at any time.
Can also be used for difficulty levels
You can repurpose "languages" to offer different levels: the primary language might become "Easy", for example, with additional languages created under "create custom languages" becoming "Medium" and "Hard". Players then choose their level at the start just like choosing a language.
Create your own languages
Using Create language, you can also add languages or dialects that aren't on the standard list, such as Bavarian.
City tour for international guests
A tour operator offers a historic old-town tour of Heidelberg as a Bound. The Bound is first created in German, including audio files at each stop. Via Translate, English is added as an additional language and initially fully translated using Translate automatically. Proper names like "Heidelberg Castle" are then fine-tuned, and English audio files are added. At the start, guests now choose between German and English – and hear or read the content in their language.
Difficulty levels through custom languages
A teacher creates a quiz Bound on photosynthesis for biology class. As the primary language, she selects German from the language list – with short sentences and multiple-choice questions with three answer options as the base level. Using Create language, she adds two custom languages, "Medium" and "Hard": "Medium" includes technical terms like "chlorophyll" and open text answers, "Hard" includes more complex transfer questions with no hints. At the start of the Bound, students then choose their level just like choosing a language from the list.
- Bound settings
- Pricing
- Medien in übersetzung einbiden
